Previs Project _ Week 9 _ Final project Storyboards/gather assets

 Address the feedback from your pitch to make your story better.


Storyboards


3rd pass






2nd (more like 1&1/2) Pass but overhead with camera shots

Camera is the blue shape in these images. Camera is trying to act as First Person POV for KENNETH like in the script. 

Shot should see outside

Camera Pans toward hallway (Might use a whip pan as transition to next shot)

Camera looks down the hallway


Camera slightly Dollys down hallway. Then the camera needs to focus on wall as that is most likely location for photos.


Camera Starts to dolly again


Camera stops its dolly in living room


Camera must be able to see Emily briefly from the living room.


Camera pans left to see the couch. 

 

Fade OUT 

Title Sequence

Then Fade IN

The rest of the sequence is Kenneth on the couch.

Fade OUT



Really rough sticky note 1st pass (Before looking for assets) 

1-4 Camera focus on window & HUD effect
5-8 focus on HUD effects and digital photos on the wall.
9 is a shot at the couch and daughter.
10 will be the title card

11 is a shot without major HUD effect
12 & 13 is possible HUD 
14 is HUD and robot
15 is another HUD
16 is another HUD and robot
17 is picking an icon
18 is the fade-out


Script


Assets needed

  • Complete Room with hallway - House
    • Slight section of the kitchen (Already in the house)
  • VR/AR goggles/glasses - Just Glasses
  • Humanoid characters
    • Emily, his daughter (Might duplicate the model already in the environment)
    • For Photos? (Plan to go to Storyblocks to get stock photos for these)
      • Kenneth as a baby with his parents 1 2 3
      • coming to the USA from Vietnam 1 2 3 
      •  little league group pictures 1 2 3
      • wedding day 1 2 3
      • graduating from college as the salutatorian 1 2 3
  • Definitely a couch - Already in the house
  • Standard items to fill rooms -There is enough in the home to fill space
  • General shapes of displays on electronics and other effects.
  • Arms for Kenneth - Alternate Arms (There is a model with arms in the given environment.)
  • Robot - Possible Robot
Reference






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